Your voice has been heard, and as a result, I've implemented the dynamic weather system from Weather Overhauled 3.0. I'm still using the base weather configuration from what you've seen from the screenshots, but I've made it so that the Weather Overhauled rain cycles that have shadow contrast are available, and they're now randomly dispersed throughout the day, and far less common then in standard Weather Overhauled. I'm also using the distant skybox landscape textures when the cloudy weather and fog isn't obscuring them by the way.
Rest assured your complaints are being heard, I've reimplemented artifact effects as an optional feature in the installer, however I'm still listing no effects are recommended in order to preserve balance and difficulty scaling. Previously I had temporarily disabled overcast weather due to it being asslike in appearance, so I've put alot of work into finding an aesthetically pleasing method of reimplementing it, without overusing it.
For now the sleeping bag has returned with effort being put forth towards balancing it. The hunger aspect does nothing to slow this, so I'll be implementing a feature that prevents sleeping within a certain range of hostiles.
Here are some images depicting the new rain cycles, I'll take more when I have the time:
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
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Looks great.
ReplyDeleteIf sleeping doesn't work out, don't spend too much time fussing over it. It's really not an important feature and not a really great one in past mods, so if you have to take time on improving it, you could always do so in the 1.1 version.