Wednesday, May 20, 2009

Established Full L.U.R.K. Description

L.U.R.K.: Overhaul

Description:

The purpose of L.U.R.K. is to create features, and take pre-existing features from other mods deemed positive, and merge them as well as completely overhaul every aspect of them in order to create a balanced and rewarding experience. Much effort was put into preserving and improving the original atmosphere and balance of Vanilla Stalker, while adding more gameplay elements to the formula. Although we're nearing our first release, we've been consistently adding and changing features based on community input at our discretion. We're working hard to create the definitive Stalker experience.

This mod was founded and being developed from the 4chan /v/ and /k/ community.

Please note that your support and suggestions are important to this mods success and completion. We're always looking for input from the community, and we wish to emphasize that by all means necessary.

Website:

http://getoutofherelurker.blogspot.com/


Images:
Cordon Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Cordon/
Dark Valley Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Dark%20Valley/
Garbage Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Garbage/
The Bar Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Bar/


Current Team-Members:

Holden: Project Lead/Production Lead
Giegue: Weapon Ballistics/Weapon Balance/NPC Configurations/Input
Psychosonic: Special Thanks and Support/Input
Nkatyusha: Skinning/Input
John: Various support requests/Input
Vlad: Various support requests/Input


Features:

Vast array of weapons select from many different modifications, including brand new reskins
Note: Various weapon skins were changed in order to maintain quality and consistency
(BACL, Gosuke, Holden)

Overhauled weapon ballistics, better suited for balance and scaling
Note: Realism was noted for scaling, however it wasn't the staple. Gameplay and balance were the primary concerns.
(Giegue, Holden, Vlad, PLR)

Entirely overhauled smart terrains, monster spawns, and NPC spawns
Note: Smart Terrains dictate the area that NPC's and Monsters can traverse
(DC)

Overhauled in-game economy
Note: Emphasis was put into funds, suit gifts are now nonexistent
(Holden, Emporikon)

Overhauled NPC and Monster balance
(Holden)

Minimalist, opaque HUD interface
(Holden, Darius)

Realistic actor parameters, everything from speed, carry limit, to headbobbing and weapon sway
(Holden)

New grass sprites and grass placement from Clear Sky
Note: Clear Sky increased the grass sprite variety and grass density, as well as distance to a considerable degree
(GSC: Clear Sky, Holden)

New color mapping for every level
Note: Color mapping is what gives terrain variety and diversity, as well as reduces the visible tiling effect from ground textures
(Holden, BACL)

Screen Space Ambient Occlusion, Steep Parallax, Improved HDR, Stronger Shadow Contrast, etc..
(Sky4CE)

Overhauled weather system, randomized, dynamic weather structure, saturated sunrises and sunsets, rich shadow contrast etc..
Note: Weather wasn't created under the concept of realism, rather aesthetics and gameplay
(GSC: Clear Sky, ArtistPavel, Trojanuch, Holden, Argus)

Overhauled AI structure, including dynamic light visibility parameters, flanking capabilities, medkit usage, dragging corpses etc..
(Holden, Xtream)

Improved monster textures, bumps, and specularity
(Argus)

Overhauled audio
(imperialreign)

Overhauled weapon orientations
(Holden, Vlad, John)

New textures for nearly every surface, a composite of Clear Sky and Photorealistic Zone
(GSC, Argus, Holden)

New character model textures, icons, etc..
(Holden, JakeyB)

Various bugfixes
(Decane)

And many more features implemented from our team and other modders
I apologize in advance for any miscrediting/lack of crediting in the features, and I implore you to correct me whenever possible

13 comments:

  1. Good show, the /v/ community can't thank you all enough for beinging us this awesome mod.

    Godspeed, Can't wait to play it.

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  2. Just an idea I suggested in the last post, but I don't believe you read it because you were posting this so I'll give the idea again.

    Would it be possible to use stimuli, such as a thrown object, to attract the attention of a stalker? Such as, you're at the barn in cordon, and you want to get the 2 bandits out in the open, either to knock them off or sneak past them, by using an object, like the barely ever used bolt?

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  3. I am excited to play it.

    Will there be Freeplay? That's nearly a make it or break feature for me, and I'm sure for many other people too.

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  4. Any idea how soon we can expect the finished product?

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  5. Looks amazing, really. Good luck, can't fucking wait.

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  6. Do you want any music for the mod? I've been working on some dark ambient music that might be suitable for it and I could make a replacement for the title theme (I don't think many people are a fan of it). If you're interested I could send you some tracks i've made.

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  7. I'd definitely like to hear it, send it my way Tommy, my email is hdmcclure@gmail.com

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  8. This may be just a bit of a stretch, but is there any chance of seeing any Clear Sky or Alpha levels ported into this as well? I have seen screenshots, showing that people have been able to port them in, but I'm not sure if that'd make this mod take exponentially longer to release or not. If it's not something that could be relatively easily achieved, then don't worry about it. Though it would be cool to see the extra levels in there.

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  9. Actually I was going to save myself the wasted effort, and just steal the features from AMK 2.0 when it comes out. Of course you can guess how long it takes to do that, seeing as how they're releasing it this fall.

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  10. Ah, that always works. Though after posting, I realized that just porting in the levels would be only the beginning. They'd still need spawns set up, items, missions, stuff like that to actually give reason to go to those areas, other than "Hey look, this wasn't here before! Let's explo-Oh, there's nothing here."

    Either way, though, I'm definitely looking forward to this. Looks quite good.

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  11. Interesting as I've just started replaying SoC recently and wouldn't mind starting over if this was out soon enough (I've done light mods by hand to my SoC so I assume I'd need to clean it up and start the game fresh to avoid glitching.)

    NOTE: A 'newsletter' or 'keep me updated' type function would be nice, though I'll just keep up with the RSS for now...

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  12. This mod will be compatible with other language versions (eg Polish)?

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