Before I tell you what I'm doing, I'll explain to you how a color map works. A color map dictates the various color hues that are placed on top of landscapes. It basically scales the texture file over the entire map in order simulate terrain, while making the texture dependant on surface bumps and detail instead of color. It's a smart way to conserve computing resources.


This image depicts the color maps for the Garbage. Unfortunately in their current state they look goofy. Right now I'm just trying to fix the splotchy effect the standard color maps have. Especially the random pockets of orange and yellow dispersed on the surface.
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